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elisatodd

PROFILE

Elisatodd

Eli Todd developed two feature enhancements for the Juegos-ASADOS/PingPongPa repository, focusing on improving player feedback and visual consistency across game levels. They implemented a Pushback shader effect using Unity Shader Graph and ShaderLab, creating dynamic material responses to in-game events. Additionally, Eli added a TrailRenderer to visualize player movement, enhancing real-time feedback and game aesthetics. Improvements to bubble damage visuals and synchronized health and growth logic provided clearer status indications for players. Working primarily in C# within the Unity Engine, Eli’s contributions demonstrated depth in shader development, texture asset management, and real-time visual feedback mechanisms, enhancing overall user experience.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

4Total
Bugs
0
Commits
4
Features
2
Lines of code
8,173
Activity Months1

Work History

January 2025

4 Commits • 2 Features

Jan 1, 2025

January 2025 monthly summary for Juegos-ASADOS/PingPongPa: Delivered two major feature enhancements that improve player feedback, aesthetics, and cross-level consistency. Key features delivered include a Pushback shader effect and a TrailRenderer to visualize player movement, enhancing responsiveness and visual polish, along with improvements to bubble damage visuals and synchronized health/growth logic for clearer status indications across levels.

Activity

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Quality Metrics

Correctness90.0%
Maintainability90.0%
Architecture85.0%
Performance90.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#JSONShaderLabUnity

Technical Skills

Game DevelopmentMaterial CreationShader GraphTexture Asset ManagementUnityUnity EngineUnity Shader Graph

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Juegos-ASADOS/PingPongPa

Jan 2025 Jan 2025
1 Month active

Languages Used

C#JSONShaderLabUnity

Technical Skills

Game DevelopmentMaterial CreationShader GraphTexture Asset ManagementUnityUnity Engine

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