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elisatodd

PROFILE

Elisatodd

Worked on the Juegos-ASADOS/PingPongPa repository, delivering two feature enhancements focused on player feedback and visual consistency. Developed a Pushback shader effect using Unity Shader Graph and ShaderLab, introducing real-time visual cues for player interactions. Added a TrailRenderer to visualize player movement, improving responsiveness and game aesthetics. Enhanced bubble damage visuals and synchronized health and growth logic across levels, ensuring status changes are clearly communicated to players. Utilized C# and Unity for gameplay logic and asset management, with attention to material creation and texture workflows. The work emphasized visual clarity, feedback loops, and cross-level consistency to support a cohesive user experience.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

4Total
Bugs
0
Commits
4
Features
2
Lines of code
8,173
Activity Months1

Work History

January 2025

4 Commits • 2 Features

Jan 1, 2025

January 2025 monthly summary for Juegos-ASADOS/PingPongPa: Delivered two major feature enhancements that improve player feedback, aesthetics, and cross-level consistency. Key features delivered include a Pushback shader effect and a TrailRenderer to visualize player movement, enhancing responsiveness and visual polish, along with improvements to bubble damage visuals and synchronized health/growth logic for clearer status indications across levels.

Activity

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Quality Metrics

Correctness90.0%
Maintainability90.0%
Architecture85.0%
Performance90.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#JSONShaderLabUnity

Technical Skills

Game DevelopmentMaterial CreationShader GraphTexture Asset ManagementUnityUnity EngineUnity Shader Graph

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Juegos-ASADOS/PingPongPa

Jan 2025 Jan 2025
1 Month active

Languages Used

C#JSONShaderLabUnity

Technical Skills

Game DevelopmentMaterial CreationShader GraphTexture Asset ManagementUnityUnity Engine