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oskar200130

PROFILE

Oskar200130

Worked on the PingPongPa repository to deliver core gameplay features and foundational systems using Unity and C#. Focused on enhancing player feedback and maintainability, the work included implementing a parry system with cooldown logic, overhauling player animations, and introducing a canvas-based rendering module for visuals and UI. Addressed input responsiveness by refining deadzone handling and improved collision physics with bounce behavior. Fixed reset functionality to ensure reliable state restoration and optimized data structures for clarity and performance. Leveraged skills in animation, physics, and prefab management to establish a scalable architecture, supporting future iterations and reducing edge-case bugs in the game.

Overall Statistics

Feature vs Bugs

82%Features

Repository Contributions

26Total
Bugs
2
Commits
26
Features
9
Lines of code
2,542
Activity Months1

Work History

January 2025

26 Commits • 9 Features

Jan 1, 2025

January 2025 (2025-01) focused on delivering core gameplay polish, robust input handling, and scalable UI/engine foundations for PingPongPa. Key features delivered include parry system improvements (parry enabled in the player prefab with cooldown behavior), spikes interaction and color feedback, a comprehensive animations overhaul, and a new canvas-based rendering module for core visuals and UI. Improvements to input deadzone handling, collision bounce behavior, data structures, and core setup further enhanced responsiveness, physics feel, and maintainability. A reset functionality fix ensures reliable restoration of the initial state. Overall, these changes improve player feedback, reduce edge-case bugs, and establish a solid foundation for future iterations and performance improvements.

Activity

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Quality Metrics

Correctness78.4%
Maintainability78.4%
Architecture70.0%
Performance72.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#MetafileUnityUnity AssetUnity MetaUnity PrefabUnity Scene

Technical Skills

AnimationAsset ManagementC#C# ScriptingCollision DetectionEvent HandlingGame DevelopmentInput SystemObject-Oriented ProgrammingPhysicsPlayer ControllerPrefab ManagementRenderingScene ManagementUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Juegos-ASADOS/PingPongPa

Jan 2025 Jan 2025
1 Month active

Languages Used

C#MetafileUnityUnity AssetUnity MetaUnity PrefabUnity Scene

Technical Skills

AnimationAsset ManagementC#C# ScriptingCollision DetectionEvent Handling