
Worked on the PingPongPa repository to deliver foundational architecture and gameplay enhancements using Unity, C#, and TextMeshPro. Developed a structured asset management workflow by introducing a dedicated Prefabs folder, improving collaboration and scene reliability. Integrated scalable UI text rendering and expanded the audio system with new sounds and variants, enhancing player feedback and immersion. Built the GameManager core with initial leaderboard support, enabling competitive play and seamless level progression through Nivel scene integration. Addressed stability by fixing audio loss during transitions and refining low-health feedback. These contributions streamlined development, reduced asset churn, and improved the overall player experience and game stability.
January 2025 — PingPongPa: Delivered foundational architecture and quality improvements that boost player engagement, developer productivity, and game stability. Implemented asset organization (Prefabs folder), UI text rendering (TextMeshPro), expanded audio capabilities (new sounds and variants) with reliability improvements, shipped the GameManager core with initial leaderboards, integrated GameManager with the Nivel level flow, and completed essential audio feedback enhancements (low-health) and bug fixes (audio loss, mejor feature). These changes reduce asset churn, streamline development, enable competitive play, and enhance player experience across menus and in-game transitions.
January 2025 — PingPongPa: Delivered foundational architecture and quality improvements that boost player engagement, developer productivity, and game stability. Implemented asset organization (Prefabs folder), UI text rendering (TextMeshPro), expanded audio capabilities (new sounds and variants) with reliability improvements, shipped the GameManager core with initial leaderboards, integrated GameManager with the Nivel level flow, and completed essential audio feedback enhancements (low-health) and bug fixes (audio loss, mejor feature). These changes reduce asset churn, streamline development, enable competitive play, and enhance player experience across menus and in-game transitions.

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